Scene-ready modelsfrom a render.
Image-to-3D AI for architecture is a class of generative models that converts a single render or photograph into a textured 3D mesh — typically exported as GLB, FBX, or USDZ with baked PBR materials. Renovato exposes this as a node in its atlas, ready to drop into Three.js, Unreal Engine, Unity, or ARKit. One source render, one click, one downloadable scene-ready asset.
How it works
- 01step 01 / 03
Drop a render
Drag in any architectural image. Front-facing volumes work best; multi-view inputs improve geometry quality.
- 02step 02 / 03
Generate the mesh
Renovato runs an image-to-3D pipeline tuned for architectural scale, producing a textured mesh with PBR materials baked in. Median wall-clock: 8-15 seconds.
- 03step 03 / 03
Export to your engine
Download as GLB (web, AR), FBX (Unreal, Unity), or USDZ (ARKit, Reality Composer). Drop into the engine — materials, normals, and UVs come along.
Presets in this mode
Each preset is named, parameterised, and routed to the engine that fits the task.
What it's for
Client AR preview
Send the partner a USDZ link they tap on iOS — the building appears in their living room at scale. No app, no plugin, no rebuild.
Three.js portfolio scene
Embed a rotatable 3D version of your hero project on the studio website. GLB drops straight into Three or React Three Fiber.
Game-engine context model
Drop the FBX into Unreal or Unity to use as a backdrop or context model in a real-time presentation. PBR materials carry over.
Massing study from a sketch
Sketch a volume study, render a single frame, and convert that frame to a 3D model in one click. Useful at the brief stage when the BIM model doesn't exist yet.
Frequently asked
01What is image-to-3D AI for architecture?
What is image-to-3D AI for architecture?
Image-to-3D AI for architecture is a class of generative models that converts a render or photograph into a textured 3D mesh, typically exported as GLB, FBX, or USDZ with baked PBR materials. Renovato exposes this as a node in its atlas, scene-ready for Three.js, Unreal, Unity, and ARKit.
02What export formats does Renovato support?
What export formats does Renovato support?
GLB (web and AR), FBX (Unreal and Unity), and USDZ (ARKit and Reality Composer). PBR materials — base colour, metallic, roughness, normal, ambient occlusion — are baked into the output.
03Does Renovato export BIM/IFC?
Does Renovato export BIM/IFC?
Not yet. Renovato's image-to-3D pipeline targets visualization formats. BIM/IFC export is on the roadmap. For BIM workflows, export GLB and import into a tool that handles the conversion.
04How much detail does the output have?
How much detail does the output have?
Output is scene-ready for visualization — typically 5-50k polygons depending on the source complexity, with 2K texture maps. It is not a survey-grade reconstruction; it is a presentation asset.
05How long does generation take?
How long does generation take?
Median wall-clock is 8-15 seconds per model. Complex scenes with multiple volumes can take up to 30 seconds. Cost is typically 3-5 credits per run.
06Can the 3D model be reanimated as a video?
Can the 3D model be reanimated as a video?
The 3D output is a static mesh. To produce video from it, render frames in your engine — or chain Renovato's image-to-video preset on the source render directly.
07Does the 3D model stay linked to the source render?
Does the 3D model stay linked to the source render?
Yes — it sits as a node in the atlas with an edge back to the source. Change the source, regenerate downstream. The atlas keeps the lineage.